using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameEngine.Units;

namespace GameEngine.Events
{
	public class ItemInteractionArgs : EventArgs
	{
		public ItemInteractionArgs(Unit unit, Item item)
		{
			this.Unit = unit;
			this.Item = item;
		}
		public Unit Unit { get; private set; }
		public Item Item { get; private set; }
	}
}
